Wednesday, 13 May 2015

The Runes of Pent

The Runes of Pent

It is of absolute importance to realise that the Pentans are amongst the humans least influenced by the God Learners.  The standard runes did not draw upon the Pentan tradition, save as it influenced Dara Happa, and the modern Pentan tradition has never adopted what they view as foreign nonsense.  Instead they have their own systems, in most cases relying upon the ancient Gamatae mythology, with certain eastern additions, occasional Uz and Hellish contributions, and local variations based upon specific shamanistic traditions and interpretations.

The symbols differ dramatically from people to people and even from clan to clan, even if the meaning and power remains the same. There is, of course, no guarantee that even that is true; the meaning of a fire rune to one who worships the black flaming form of Basko in the lands between the Hellcrack and the Jankley Bore is assuredly not that understood by a worshipper of Kalikos Icebreaker on the shores of the White Sea.

Referees are to be encouraged to devise a system for the players' clan that is specific to their background and needs.  How a rune is interpreted is also a matter of culture and cult.
This, again, is a matter for player and referee together.  If a clan has an Hell rune is this because they follow the Path of Hell as a community, or because there is a local demonic influence that they strongly acknowledge?  

Remember, Pent is vast, and the variation to be found there bewildering, since the admixture of peoples and the enormous distances of the land make for continuing cultural isolation in many cases.  It is a melting pot, and at this point nobody knows what the alloy will turn out to be, how it will appear, or what qualities it will have.

As a result, when cults are listed with their runes, there will be no picture accompanying.

However, to give some indication of how different the runic systems can be, this is that of the Sarha-Kam Clan of the Opili.

LA  Storm           YAHarmony          RA Plant            HAU  Dragon

THA+  Fire               'I Disorder           �IIBeast            RXA Destruction

N$II  Water           KXA Life                   N$A+ Horse           90 Chaos, The Void

D$HII  Earth              'UDeath               JHU  Human          10  Mastery

HA Darkness       PR$ Truth                KAI  Spirit            THAU   Kargzant

and then again, the Balatath of the Korer

Teth.svg   Storm            Aleph.svg  Life                             He0.svg   Horse              Kharosthi ch.svg   Kargzant

Brahmi dh.svg   Moon            Samekh  Death                          Teth   Beast               Brahmi m.svg   Eternal Battle, Chaos, The Void

Gimel.svg  Water            Brahmi t.svg  Truth, Digging-Stick   Beth   Human            Kharosthi dd.svg   Tien

Brahmi b.svg Earth              Brahmi y.svg   Disorder                      Nun  Spirit                Brahmi ch.svg  Walindum

While there are obvious similarities, and some less obvious, to the God Learner runes, these form distinctive local systems of understanding and power.

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